Hello person, and welcome to the JToH's Joke Towers Wiki, <INSERT USERNAME HERE>!
This is a fanmade wiki which branches off of the JToH wiki, and none of this stuff is actually canon to JToH. All content here is fanmade.
Before contributing, please look at the wiki's Rules, as well as the Manual of Style and the Difficulty Rules if you’re planning on making an unofficial difficulty. However, PLEASE focus on towers.
For more information you can go to the Home page of the wiki and/or the About page.
This is the fifth of the 5 primordial difficulties, and the spectrum of JJT difficulties can be broken down into only these 5 primordial difficulties.
These pages should be protected as they are the most important difficulties in JJT.
“
Welcome to the end, it is truly astounding that you've made it here, after completing countless towers, difficulties, obbies, that all claimed the same; 'You won't win', 'This is impossible', 'You wont beat this', 'You will fall'... You proved them wrong, even after so much effort, they all failed to stop you. The skill you possess, is beyond everyone in this omniverse, no doubt. However, it is certain, that you... will never beat any tower at this magnitude of difficulty. This will be your true stopping point.
.
.
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It’ll be over, once and for all!
”
- ???
Introduction
What is The Final Difficulty?
The Final Difficulty, hence its name, is the absolute finale of the Difficulty Chart, and all other difficulties. It contains a property that ignores all logic, paradoxes, facts and statements at a "level" that can't be described due to it being above all levels. This results in 'The Final Difficulty' having obstacles that can't even be designed by humans due to human-error making the obstacle lower than TFinD, and also because the traits of these "obstacles" are incomprehensible by anyone and anything.
Even difficulties with "0% theoretical completion rate" still does not come close to TFinD, not even negative theoretical completion rate can get even close to TFinD. As that is because of the countless metaphysical concepts that define TFinD, and also because of the strange property that causes it to be even more difficult than itself.
No other difficulty in the wiki can compare to this, since it is the same as comparing finite to infinite, even if those difficulties that are being compared to TFinD are infinite themselves. The difficulty can't even fully be described, everything stated here is just one small glimpse of the real TFinD. So YOU better understand that, all your achievements, accomplishments, and completions that has lead to this moment, was all just a big waste of time.
In the end, no cardinals, obstacles, towers, concepts can truly describe how difficult 'The Final Difficulty' is.
Obstacles
The Final Difficulty is utterly impossible to build and comprehend, even building an obstacle is the same difficulty as TFD. All those obstacles and obbies claimed to be "TFinD" are always inaccurate, and underestimates of the real thing. There are indeed obstacles, it is just that there are no obstacles in TFinD that humans, or any mortal can comprehend due to their complexity and perfection.
Even if a human somehow observed one of the obstacles of TFinD, they wouldn't even classify it as an obstacle since it looks nothing like one, nothing like roblox, it doesn't even look real, it goes far past the limit of their imagination. It is the same as beings of a lower dimension viewing higher dimensions, we can get an idea of what those higher dimensions are but at the same time know nothing.
Towers
There are no towers yet, and no real tower or any sort of obby can ever be on the same level as The Final Difficulty due to its properties and the fact that even the slightest error will make the tower below TFinD, and also because of its incomprehensible obstacles that utterly nobody knows how to build. However, towers can be theorized. All built obbies within this difficulty do not accurately represent TFinD, and in fact, highly understates the difficulty. All real TFinD obstacles do not exist.
Most towers claimed to be "TFinD" are just difficulty chart towers, since that and difficulties are basically what everyone cares about making in this wiki. If you are making a TFinD tower, it will be 100 percent inaccurate and meaningless due to ‘logic defining physics’. It will be measured by percentage whether the tower is accurate for this difficulty.
This difficulty is the final difficulty of the Extended Chart.
This difficulty is commonly used for ambitious Difficulty Chart towers; however, they will be never finish and replicate this difficulty due to logic-breaking properties.
The First Difficulty is the opposite of The Final Difficulty and an unofficial sequel. It was moved to JJT wiki after the removal of JTE along with Automatic Joyful, TooEasy! (JTE) and Unrebirth Supreme.
It stayed like this for a while until Class 26 to Class 30 were introduced.
Gallery
The Old Icon
The Current Icon
Alternate icon
Continuing from this point
It is been a journey, player. You've overcome the ultimate challenge, there is nothing else for you to pursue that surpasses the horrors of what you've faced in The Final Difficulty. Besides doing extra difficulties that is above class 30, you have truly beaten the whole JJT Difficulty Chart. Congrats!
After completing every difficulty, every challenge that everyone claimed to be impossible, every tower claimed to be unbeatable, and eventually the most difficult thing in the JToH universe, you still want to continue? There is truly nothing else after this, it is time to move on, you may have an empty feeling... We get it, you've spent an uncountable amount of years practicing, failing and winning... Just for this conclusion...
As said, move forward, there are so many things out there in real life for you to achieve. You could play any other games, or you can make a game yourself, it is your choice, do whatever you feel like gives you purpose to your life. If you wish to stay in roblox, then just go and keep making history, re-beat The Final Dimension, QWERTY, or True Chaotic Tower another million times, or just get a world record in every single obby, whatever it’s your choice, but your achievement on beating The Final Difficulty along with The Supremum will be remembered by the gaming community forever.
Some of the chains are incorporated into the main chart. For example, the Aleph Sequence was integrated into the whole Class 11's chart in attempt to improve connectivity.
Chains with one page are not added to the navbox. The Cat Chain is an example of incorporating all difficulties to form a single page.
Unions will become regular difficulties and placed on their respective classes.
Primordial means difficulties that break up the whole spectrum of the Main Difficulty Chart. This consists five difficulties placed at their respective positions.
Legendary means difficulties earns high respect by the community are ranked as legendary difficulties as they are designed well. These difficulties must be accepted by Nugly in order to become legendary.
Fabled mean that difficulties define new importance and uniqueness to the Main Difficulty Chart.
Ethereal is reserved only for Babass dficuklty, and means that the difficulty is more omnipotent than any other difficulty on the Difficulty Chart.
Former Legendary mean that difficulties used to be legendary are demoted to low position due to quality issues and arguments.
Unclassified means that the difficulty is not placed any class on the Difficulty Chart. It can range from a few to many classes.
Unknown means the difficulty has an unknown placement on the difficulty spectrum and does not appear on the Difficulty Chart.