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This is a fanmade wiki which branches off of the JToH wiki, and none of this stuff is actually canon to JToH. All content here is fanmade.
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For more information you can go to the Home page of the wiki and/or the About page.
Misery is physically impossible. This means that you must defy Roblox’s physics engine in order to beat these difficulties. Any successful attempt of beating these difficulties is illegitimate. This ranges from Ultra Instinct to Pinnacle.
"no" - YourNuglyguy
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Foolish player. You are a bane to us difficulties. I have been watching your appalling progress for centuries. I will end the existence of You. I sincerely hope not one part of you survives.
You've came upon a mystery Difficulty, you are on an empty room, seems like an empty bedroom with a window. You realise there is a Purple Nintendo DS randomly on the ground, What could this possibly mean? Well you've just encountered the Misery Difficulty.
What does it really consist of?[]
Misery, being one of the Last Difficulties on Baseline Section of Class 9, is a Physically Impossible Difficulty and, probably you've heard it many times, TAS isn't useful anymore, Which i mean using TAS is now just Impossible beyond. (Quick detail: Misery was originally Class 15 but had been lowered down to Class 13, then it had been lowered down AGAIN to Class 9). Misery consists on being the Third Difficulty on Baseline Section of Class 9, being twice harder than the Previously Sections, Physically Impossible. You are currently located on High Section of this Class, as i mentioned. This Difficulty is between Aleph-VSC, a previous Difficulty which you have already beaten it, & Mysterious, a Harder & probably Twice or Thrice as harder than this Difficulty which you will face through it once you beat this room, where it will consist on being more Suffering for yourself. Wasn't the previous Difficulties were already Difficult for you? Well, too bad. There will be consequences along the way you try to beat this Difficulty, trying to reach the Next Difficulty as soon as possible. These types of "Consequences" are the type DEATH as the previously Difficulties on this Class already have mentioned about it. Except for Classes such as Negative, -1 and 0, they are just Humanly Possible to beat, why would it have consequences?
Anyways, you still keep going don't you? Don't you even realise that you've gone through more than 50 Difficulties already and you've gone through Impossible Difficulties with Extraordinary Obstacles, I mean by Impossible & Humanly Impossible. You have even gone through The Middleline, what are you still doing here? Well i cannot stop you now, You probably will not listen but you must know that you will feel Scared, You don't know what are the possibilites that you could be in a Nintendo DS Virtuality. That's right, there is a chance you can be in one of these Virtualities. According to Misery, owning a "BAD SETUP", would lead you into a Nintendo DS Setup. Well is it bad? Yeah, how will you beat the rest of the Difficulties with a Nintendo DS? You must be aware what YOU could face through.
Progressing on, Misery has it's own Obstacles being Highly Impossible, let's just say Physically Impossible such as the previously Difficulties you've gone through but as every Difficulty you have beaten, It will get harder until you will reach The Finale itself. Obstacles in this Class isn't for anyone that have not experienced the Previously Difficulties from Misery. Seriously, at this point, I would give up if i were you. You've gone through the Limit already and yet you are still alive by some reason. But letting you know once again, The obstacles containing on this room, is not worth of your time beating all of them, you are letting you suffer even more than you already are suffering from previously difficulties.
The icon is represented by an image of an Empty Bedroom with a Purple Nintendo 3DS on the ground.
This icon is represented by an image of a Forest with two chairs next to each other. According to the person who added the Information for this icon: It is used to represent Misery. Since it's Mythical now, The Icon is bigger.
The icon is represented by an image of a Dark Purple to Black gradient background, With on the screen of the Purple Nintendo 3DS spelling the words: "MISERY" and "GAME OVER".
Catches ➣ Misery[]
Alright, before you begin this Difficulty, You must go through some catches that this Difficulty has on it, there aren't many of Catches but you have to be aware of them.
Every Stud Block consisting on the Difficulty is a Kill-Brick.
Remember the BAD SETUP i've told you about?
You have the Setup that i've mentioned you earlier, Good luck.
That's pretty much it, i guess.
Misery ➣ Obstacles.[]
You have arrived at the Obstacle Section, You have gained some Information about this Difficulty and now you probably must be ready to pass through all these Obstacles aren't you? Will it be easy? No it won't.
Try getting out of a high security prison first, Then head to the next obstacle.
Do a Mid-Air Corner Dances 1,000 times.
Beat The Crystal Core within 10 seconds!
Consecutively do 2,000 Mid-Air Dance Clips 10 Studs Wide with Poison Kill-Brick.
Do a 100 Stud Wrap Around, But there are 15 Dilly Impossible Kill-Brick Spinners.
High jump up a great citadel.
Do a Mid-Air Laugh Clip Twice but while Dodging the spinner from Dilly Impossible,
Beat 10 Easy difficulty Great Obelisks in under 1 minute, each floor having an average length of 55 secons.
Do a 1.000 Stud Instant-Kill Stick out Wide Wall-Hop in under 1.5 Seconds, Then after, Do a Instant-Kill Mid-Air Dance Clip Twice.
Build a Class 16 Obby in Obby Creator.
Do a Instant-Kill Brick Wall-Hop Horizontal 15,000 Studs Wide while Spinning.
Beat Errorisation within 15 Seconds while everything is ^2.
Build a MegaDeath tower but all parts must be Invisible, Can-Collide False and Unanchored and you're confined in a 50x50 space without outside sections. Oh yeah, you have to manually script everything and have it actually able to pass in JToH.One more thing, you have to beat it without taking damage.
Do a 15.000.000 Stud Wide Natural Wall-Walk with multiple Walkarounds Twice.
Dodge Instant-Kill Spinners while doing a Corner Clip. A normal one, without script, post-patch.
Well i can say that is pretty impressive, you've manage to beat, once again, another Impossible Difficulty. You are truly, or somehow, God? Or you are just cheating. I don't know even know at this point, all i know is that you've managed to beat it by yourself. But we are not done here yet. You must move on to Mysterious, The Next Difficulty you will face through which will be Twice (Harder) or Worse than this Difficulty, which i've mentioned at the Introduction, Each Difficulty you step on, gets perpetually Harder and Harder, until you inevitable reach a point where you will be stopped. Forever.
Some of the chains are incorporated into the main chart. For example, the Aleph Sequence was integrated into the whole Class 11's chart in attempt to improve connectivity.
Chains with one page are not added to the navbox. The Cat Chain is an example of incorporating all difficulties to form a single page.
Unions will become regular difficulties and placed on their respective classes.
Primordial means difficulties that break up the whole spectrum of the Main Difficulty Chart. This consists five difficulties placed at their respective positions.
Legendary means difficulties earns high respect by the community are ranked as legendary difficulties as they are designed well. These difficulties must be accepted by Nugly in order to become legendary.
Fabled mean that difficulties define new importance and uniqueness to the Main Difficulty Chart.
Ethereal is reserved only for Babass dficuklty, and means that the difficulty is more omnipotent than any other difficulty on the Difficulty Chart.
Former Legendary mean that difficulties used to be legendary are demoted to low position due to quality issues and arguments.
Unclassified means that the difficulty is not placed any class on the Difficulty Chart. It can range from a few to many classes.
Unknown means the difficulty has an unknown placement on the difficulty spectrum and does not appear on the Difficulty Chart.