Important Page |
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Extended Difficulty Chart is an important page and should not be vandalized. It should be protected by admins to some degree. Make sure your edit isn't a sign of vandalism. |
VERY LARGE PAGE |
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This page is incredibly big, containing from 50K to 100K bytes; as a result, it will cause lag on low-end devices. Please do not make large edits. |
daaang that page big" - GodPuffer219 on Theoretical. |
Introduction |
Hello <INSERT USERNAME HERE> to the Extended Difficulty Chart! This is to prevent the normal Main Difficulty Chart from getting too long so it would be easier to edit. Most of the info is on the main page linked here. Most of these difficulties shouldn't be able to be put on a number scale, but for your pleasure, we have provided that. This will cause inaccuracies between nearby difficulties so feel free to fix those inaccuracies whenever possible. Oh, and classes have had their description changed,so click here to view the last revision before the change of class descriptions.
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Class 11 | Unbuildable | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Welcome to the beginning of the Extended Difficulty Chart. This marks the start of fiction and unbuildability, so obstacles aren't able to be done directly in Roblox but instead fictionally due to exceeding the 64-bit limit. Adding to that, the obstacles in Peak Class 11 are more than squared of the obstacles in Baseline Class 11, which are slightly above the 64-bit limit, and they're becoming less basic so more complex methods may be required.
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Class 12 | Diabolical | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Numbers surpass a googol from this point, making these difficulties in this class absolutely diabolical. Completing/recreating a difficulty in Class 12 will be hopeless to attempt since numbers beyond this point would exceed the number of Planck times since the Big Bang or the number of atoms in the universe and therefore would be basically unable to be represented normally as well.
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Class 13 | Theoretical | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
As this class name suggests, numbers now exceed the commonly used 1024-bit limit, making this class the start of theoretical impossibility. As these difficulties still exist as concepts only, imagination can go wild. However, difficulties cannot leak to real life, but even if otherwise, they aren't as concrete.
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Class 14 | Immortalizing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
From now on, numbers in each class increase by at least 1 hyperpower per section, hexation as the peak of this class. Difficulties and obstacles get exponentially more insane to the point where they're practically unimaginable by most, and make many obstacles multiversally specific, complex, and precise.
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Class 15 | Peak Reality | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This class marks the limit of normal logic, meaning that next class will feature beaking logical reasoning. Numbers in this class exceed most, if not, all calculability due to how lengthy the numbers are, which most computers are likely unable to calculate, and at this point, Spiritual Roblox is essential to progress further. Comparing buildability to this would show a great contrast in difficulty, likely comparable to comparing the entry-level of the Main Difficulty Chart to higher classes such as Class 8/9.
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Class 16 | Fictional | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
To begin a difficulty in this class... well, it is hard to say where to begin. Many of these difficulties at this point would contain catches that would contradict the natures of difficulties themselves, making themselves even more of an abstract concept, except now even more indecipherable than before. To even enter a Class 16 difficulty would be a grand achievement. In difficulties like these, there may be catches that prevent the player from accessing the difficulty; for example, there may catches stating that the player must complete the next difficulty to access the difficulty, or that they are not allowed to enter the difficulty, but yet have to complete it to advance.
This class also used to be the final class in the difficulty chart before the chart was extended to 32 classes, and then to 35. Then, the Extermination happened, causing the chart to shrink to 24 classes, along with this class being changed to Class 16.
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Class 17 | Nihilist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This class marks the finite limit of numbers, hence it being important on the difficulty chart. Class 17 contains uncomputable numbers, colossal numbers that are abstract and difficult to understand. Beyond Sunt Vera Ultima are ordinal numbers and beyond, which are incomprehensibly larger than class 22.
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Class 18 | Jocular | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Infinity starts here and from on and out, transcendental impossibility begins. As said in Class 18's description, Class 19 marks the start of infinite/ordinal/cardinal numbers and beyond. This used to be the end of the difficulty chart, until the chart was extended to include 30 classes, being named Class 25. Later on, it was later renamed to Class 28 | Transcending when 3 new classes were introduced to better accomodate the progression of the Extended Difficulty Chart. Then, the Extermination happened, and this got changed to Class 19.
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Class 19 | Eternalized | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You're nearing the end as these difficulties break beyond imagination. Past this class lies Effortful, the Un-Chain, Penultimate, and the quintet of ordinals that bridge and connect the gap between the extended chart and TFinD. What lies between you and the end is sheer pain and misery because of the insane logic these difficulties have.
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Class 20 | Conclusive | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Welcome to Class 20, also known as the final stretch. Here, you get to face Effortful, Unboundable, Uncomputable, Undefinable, and worst of all, Penultimate. Even though this is the last class with actual difficulties, there is still an immeasurable gap proceeding it. Good luck, you'll really need it here.
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Class 21 | Ordinals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Here lies the ordinal triplet, not being actual difficulties, but rather obstacle courses, the final challenge before The Final Difficulty. Each ordinal represents an endlessly unbeatable barrier you must overcome, though none can truly compare to the finale. Rating estimates were given, but these ordinals are infinite, albeit not in the same sense or timeline as TFinD. However, they serve to prepare the player for what may inevitably be the end of the difficulty chart.
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A Few Words of Advice |
A Few Words of Advice
<INSERT USERNAME HERE>. Sincerely asking, what the hecc is wrong with you? I am both impressed and disappointed in you. Somehow you have managed to overcome the best and the worst of this difficulty chart. Remember when you first started grinding this chart? that was over 1e+303 (or 10^303/centillion) years ago. You have seen it all, the heat death of the entire universe, the end of the black hole era, the death of everyone you love and the big bang over a centillion times. I have not forgotten the first time you checked out this wiki and started. Even though The First Difficulty was basically free, you still had trouble after class 2. Look where you have come now, overcoming the likes of... The First Difficulty. What started you on this journey. Joyful. You finished your first Class! From here, you had to first start moving. Starter. It took a while to get used to the controls, but you persevered nonetheless. Easy. You finally got to the first JToH difficulty and beat Tower of Annoyingly Simple Trials for the first time. Insane. You finally got past your first soul-crushing difficulty, making you one of the elites! The Human Limit. You reached the limit of human possibility but somehow still continued onwards. Malevolent. Not only did you get to the limit of TAS, but you somehow did it without TAS! UNTHINKABLE. The physical limit was broken here, all by you, <INSERT USERNAME HERE>. MegaDeath. The first truly impossible difficulty was conquered right here in OoEDA, and the end of the official chart. Dilly Impossible. A pure mess of reflectance, and you entered a realm beyond the official chart. The Crystal Core. A core with a lot of power and radiance, but you overpowered it and gained a ton of skill. The Middleline. You got to the second half of the difficulty chart, a half that would take you immeasurably longer. THE BORDERLINE. You somehow made it to theoretical possibility and conquered your half-first class of the Extended Difficulty Chart! Destroiny. Another fabled, and you somehow made it through despite all hope seeming to be lost. Vigorous. The end of the unbuildable, and the end of pre-theoretical possibility. , where the start of theoretical impossibility, and the extended alternate chart began. THE CURSED DIFFICULTY. The old Effortful, and you still were not deterred and won. KLJY. You beat yet another fabled against all odds and entered Class 17. Sunt Vera Ultima. You finally made it past the finite numbers and entered the beginning of infinite numbers. ABSOLUTE INFINITY. Despite it being absolutely infinite, you made your way past it to face Class 20. Effortful. This caused you so much pain but gave so much joy when you finally conquered it. Penultimate. This was the second-to-last difficulty, and you were about to face The Final Difficulty. and its ordinals. The Upper Gap. The final gap, the way to Penultimate. Liminal. Something beyond your skills, yet you still broke that barrier and moved onto the second ordinal. Transcendence. An undefinable realm of pure static, and you found your way through it! Uber. An ordinal that had no rules and above all attempts. This is it, the end of the chart. You deserve to be here after what you have endured you the best at every job on this planet. Now you have two choices, Choice A, Retire and get any job at anywhere you want or Choice B, Move forward and set history and maybe move on to something outside of videogaming in general. |
Class 22 | Finale | |||||||||||||||||||||||||||||||||||||
This class is reserved for The Final Difficulty, and nothing more. People say this has a rating of 100, but no, that is Vrery hawrfd rdifficutl!!. 250? No, that is Penultimate. This, my friend, is infinity, the supremum of all finite numbers.
The finale of this chart is located alone here because it simply cannot be overshadowed or compared to, at least on this wiki. Even if you have an infinite amount of separate unique catches, none can even get close to THIS.. Nonetheless, this is the end, also called Class ∞. Welcome to Class 22 | Finale, your ending place that you simply cannot continue from. Anything that is apparently harder than this is said difficulty.
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Class Secret | Babass | |||||||||||||||||||||||||||||||||||||
This is the home of Babass itself. This difficulty is much more legendary, way more important than the Primordials. It is Ethereal. You don't understand how difficult this difficulty is. If you took TFinD and compared it… I don't even know what it would be. It probably wouldn’t even be comparing TFirD to TFinD, so nothing even exists at this magnitude. If you managed to beat the rest of the chart combined, this will be your true stopping point. Why? Because there's literally nothing after this. This is your end. Nobody is beating this.
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