JToH's Joke Towers Wiki

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This is a fanmade wiki which branches off of the JToH wiki, and none of this stuff is actually canon to JToH. All content here is fanmade. Before contributing, please look at the wiki's Rules, as well as the Manual of Style and the Difficulty Rules if you’re planning on making an unofficial difficulty. However, PLEASE focus on towers. For more information you can go to the Home page of the wiki and/or the About page.


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JToH's Joke Towers Wiki
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JToH's Joke Towers Wiki
Open "notavirus.txt"
How are you here? Sure, your skill is insane, but being this good is criminal. There aren't words to describe how impressive your skill is. Even passing Supreme is a feat no one but you has done, but Class 30? You're something that never happens. The fact that difficulties of this caliber haven't stopped you is mind boggling. Well, this difficulty has high chances of stopping you, so good luck. You'll need it.
Open "eviscerate.diff"?
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Notices
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“Anyone who is sane would not read this.” -The5thPentagonMade
TRANSCENDENTALLY IMPOSSIBLE
Eviscerating is transcendentally impossible. This indicates that it is defined to go beyond all forms of all known concepts, including but certainly not limited to: properties, advantages, reasonings. May God have mercy on you if you attempt any difficulty in this classification. This goes from Mania to Uncomputable.
"Dam my brain got burnt into flames doing the first step" - TheGalagola on Aleph-Math's page.
The official music of Eviscerating

Evisceration is a transcended difficulty, far beyond our understanding. Even an electron is so chaotic, the mind would explode. Thinking you could do a jump, glitch, wrap, or whatever else would give such unrecoverable psychological damage, that it'd be undefinable.

Before reading more, you gotta understand that Superreality is already an undefinable difficulty breaking literally everything imaginable and beyond. Anyways, this unfathomable difficulty lies in the Class 30, the antepenultimate class from the end, between the limitlessness "Class 31" and "The Ordinals". I have you know that Spinning Skull is even worse than this is.

This indecipherable page was created by Bryanjr4474 on the day of May 23rd of 2023. Without any sub-difficulties, thankfully (because of this difficulty being one), this has never been removed, revived, revamped, or any of that. It is also not in any chains, has no variants, and no chance of you beating this.

The thought of even doing this with hacks is absurd. Not even the best hacks can withstand teleporting Ω's of studs in seconds, or doing ω's of jumps with an indefinite amount of lava spinners, or beating low Class 30 difficulties in 10's of seconds. Even paying decillions (1033s) of dollars will not even be enough for the Logically Impossible range. The though of using TAS is even worse, the ability of doing an absolute infinity stud jump while going back frames, would take until the universal collapse just to do the tiniest quark of this.

Icon[]

Icon representation soon

Catches[]

...

  • All viruses have automatically been installed on your computer, so all visual viruses are here too.
  • You're running at 1 frame per 1010100 millenia.
  • Every 10-256 seconds you get a closable ad, whether its scams or fortnite codes.
  • Every 10-186 seconds you get a roblox buy item pop-up.
  • A random website opens every 10-221 seconds.

  • All viruses have automatically been installed on your computer, even the computer killing rootkits too.
  • Every movement key becomes a random key on your keyboard every zeptosecond (space could be NumKey6)
  • Your computer shuts off every nanosecond when you turn it on.
  • You need a good enough computer to do Fivestack (5^^^^^5) FPS Frame Perfects.

  • Every obstacle are FrickBricks (explodes device on touch)
  • You think about an obstacle, the entire obby changes.
  • All glitches are patched
  • Movement does not exist. If you percieve yourself moving, everything else moves with it, causing no effect.
  • You must memorize all the gameplay, before it disappears.
    • Disappearing gameplay does not come back and fades out of existence.
    • You must use the power of belief to trick the game into thinking it exists.
      • However, the concept of believing also requires believing to believe into existence

  • Player[]

    • Your character dies every plank time.
    • Moving around leads to your computer crashing, this includes jumping.

    IRL[]

    • You die every planck time

  • The frame is full of images that make fun of you in a violent way, so violent that it wouldn't normally be permitted on Roblox.
  • There are several VPN Ban brick spinners taking up the entire frame.
  • Remember all the omni-chain stuff? It's all gone. It'll be reactivated in the next difficulty (due to it being too powerful entirely)
  • All the other items you received from various difficulties do not work.

  • Obstacles[]

    I'M SORRY IF THESE ARE INACCURATE, I'M NOT GOOD AT C30 OBSTACLES.
    "κ-x is the least number that is x-strong."

    Obstacles (credit to Malignant)
    Spectrum/Obstacles Baseline Low Mid High Peak
    Wraparounds κ-κ-...8 (κ- repeats for 10{288}10 times) studs κ-κ-...9.33Qd (κ- repeats for {10, 10, 100} times) studs κ-κ-196Dc (κ- repeats for 10 & 10 & 10 times) studs κ-κ-...44OcDc (κ- repeats for Ω (Abs-Inf) times) studs κ-κ-...7.9SxVn (κ- repeats for κ-96,099 times) studs
    Unclimbable Long Jump κ-κ-...5 (κ- repeats for 10{236}10 times) studs κ-κ-...846T (κ- repeats for {10, 7, 90} times) studs κ-κ-...69No (κ- repeats for 10 & 10 & 6 times) studs κ-κ-...999SpDc (κ- repeats for ω (Omega) times) studs κ-κ-...2.1SxVn (κ- repeats for κ-42,881 times) studs
    Climbable Long Jump κ-κ-...1,096 (κ- repeats for 10{412}10 times) studs κ-κ-...71Qd (κ- repeats for {10, 10, 10, 100} times) studs κ-κ-...1.3UnDc (κ- repeats for 10 & 10 & 36 times) studs κ-κ-...316OcDc studs (κ- repeats for Ω33,333 times) κ-κ-...22SxVn studs (κ- repeats for κ-346,119 times)
    Stick Out Wraparounds κ-κ-...2 studs (κ- repeats for 10{199}10 times) studs κ-κ-...646T studs (κ- repeats for {10, 5, 8} times) studs κ-κ-...46No studs (κ- repeats for 10 & 8 & 4 times) studs κ-κ-...719SpDc studs (κ- repeats for M times) studs κ-κ-...972QnDc studs (κ- repeats for κ-23,481 times) studs
    Cylinder Wraparounds κ-κ-...4 studs (κ- repeats for 10{208}10 times) studs κ-κ-...744T studs (κ- repeats for {10, 10, 7} times) studs κ-κ-...51No studs (κ- repeats for 10 & 9 & 6 times) studs κ-κ-...907SpDc studs (κ- repeats for K times) studs κ-κ-...1SxDc studs (κ- repeats for κ-30,912 times) studs
    Raised Wraparounds κ-κ-...7 studs (κ- repeats for 10{269}10 times) studs raised by κ-κ-...3 studs (κ- repeats for 10{86}10 times) studs κ-κ-...196T studs (κ- repeats for {10, 10, 7, 7} times) studs raised by κ-κ-...77B studs (κ- repeats for {10, 3} times) studs κ-κ-...719Oc studs (κ- repeats for 10 & 10 & 6 times) studs raised by κ-κ-...88Qn studs (κ- repeats for 10 & 10 times) studs κ-κ-...199Dc studs (κ- repeats for I times) studs raised by κ-κ-...87No studs (κ- repeats for K times) studs κ-κ-...556QnDc studs (κ- repeats for κ-261,098 times) studs raised by κ-κ-...989QdDc studs (κ- repeats for κ-17,106 times) studs

    Fun fact: there's still more ya gotta do...

    Extended Obstacles[]

    Base[]

    • Complete the entirety of The Middleline, BUT, you must watch a replay of a bot do it. Shouldn't be too hard right? Well, all replays take quettasecond (31,709,791,983,764,586,504,312 years), and you must have a monitor with a refresh rate of quinquagintillion FPS. You must recreate the bot's movements exactly, frame for frame, every planck length must be on the exact pico-pixel the bot stepped on. IF you make the tiniest mistake (even if it's a WR), it will not matter. Your punishment is that it gets buffed by Ωx. X=stud jump (any range), so for example, high has 10,200 stud jumps so it gets buffed by Ω10,200. THEN, once you make that mistake, it sends you back to the start, now forced to watch the bot replay again, and recreating its exact movements even if it's buffed by 14 classes.
    • Get flung 10{Ω}10 studs without anything flinging you.
    • A simple Mega Fun Obby, but everything is constantly moving and spinning and gravity is randomized every 10-444 seconds, and you are constantly being flung by a spinner moving at a velocity of Ω{Ω, Ω, Ω}Ω
    • Join a Natural Disaster Survival server, and assume that it K disaster power-ups. Then, manage to unanchor every single part, and get flung so far that you get flung back into this tower thing you're doing.
    • Beat Supreme-Null, but for every single jump, stud you walk, and obstacle you do, you lose all of your speed

    Low[]

    Mid[]

    High[]

    • Complete ToAST inside of ToA inside of ToM inside of ToH inside of ToKY inside of ToSP inside of ToIE inside of ToTS inside of TT inside of ToC inside of ToI inside of ToER inside of ToVH inside of ToRF inside of a shortened version of CoV inside of ToORANGE inside of ToDI inside of ToMS inside of a larger version of MEaTLoAF inside of CoTV inside of ToTRD inside of Exit inside of ToBLUE inside of ToRAINBOW inside of ToFD inside of ToPCaT inside of CT. You have to beat all of them at the same time. Oh yeah, and I forgot that everything is a falling platform. And also you're in the floating point with 4.63x10-98 FPS.
    • Crack a I character code with no attempts, but there are more then 10 trillion different unique characters and you have planck time to do so.
    • Squeeze into a 3.22x10-2,443,345 stud gap and somehow manage to clip through a wall 10134,875,984,375 studs away while pressing another button 1044,000 studs away in the other button at the same time.
    • Beat a short KLJY difficulty obby but from your perspective, everything looks like a sphere and you are inside a sphere and there's the otherworldly sphere warping the obstacles every 10-46 seconds to their favor and if you touch them you get sent back to a random difficulty in class 26, and also the otherworldly sphere is in the 4th dimension.
    • Complete a maze that is constantly spinning in all axes at (Oblivion) speed, has no safe areas as everything is a FrickBrick, constantly being flung everywhere, and also doesn't even have a solution. You have to complete it before it gets completely destroyed as everything is unanchored.

    Peak[]

    • Beat TickoaTTwo: 44th dimensional edition. There is a FrickBrick bot at (Utter Oblivion) speed, but every time you make a move, the AI moves directly at you. Additionally, the AI knows every move you'll do.
    • Beat SourceCode in minecraft in roblox in minecraft in roblox in minecraft in roblox in minecraft in roblox (10100 more) in minecraft in roblox.
    • have $ even though the number doesn't exist.
    • Zeta null stud jump with no win pad. You cannot build yourself one either.
    • Well for the final obstacle, I thought I'd make you suffer.

    Prepare yourself, for the worst obstacle ever.
    EXPAN^^^^^^^^^^^^^^^^EXPAN^^^^^^^^^^^^^^^^EXPAN^^^^^^^^^^^^^^^^^^ΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩΩ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ΩΩΩΩΩΩΩΩ^^^^^^^^^^^^^∞^^^^^^^^^^^^^^NAN(UNENDLICH)^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^EXPAN^^^EXPAN STUD UNCLIMBABLE WALKAROUND BUFFED BY TFN^^^^^^^^^^KLJY

    Your suffering of the bad obstacles are over old friend.

    Tower[]

    • Tower of isolated corruption

    None yet.

    • Probably all the DC Towers/Citadels/Great Citadels/Monolith/etc.

    • lonely obby

  • None yet.

  • Probably all the DC obbies.

    CFTP[]

    After an unknown amount of time, you've beaten eviscerating. Look at you, seriously. You are almost at the end of JJT difficulties. 18 difficulties away from the end, Spinning Skull is next.

    Trivia[]

    • This caused the Non-N/A lock to end.
    • This took inspiration from Abjunctive.
    • If you couldn't tell, this copied a bit of Primal Babass.
    Other Difficulties on the Main Difficulty Chart
    Explanation to Navbox / Notes
    Main Pages Difficulty Chart, Classes (Category)
    Notes

    The difficulty tabs always open downwards.


    Keep in mind that this navbox was not designed for light mode.


    Note that some of the links are broken or redirects of another page.

    Explanation

    All difficulties are organized by class and spectrum including sub difficulties. Unclassified difficulties are excluded from this rule.


    The Main Difficulty Chart is spilt into two parts: Main Chart and Extended Chart.


    Difficulties with long names will get abbreviated. For example, Ifinite-Ifinite-Easy-Ifinite-Easy-Alpha-Easy-Null-Ifinite: Revamp.


    Some of the chains are incorporated into the main chart. For example, the Aleph Sequence was integrated into the whole Class 11's chart in attempt to improve connectivity.


    Chains with one page are not added to the navbox. The Cat Chain is an example of incorporating all difficulties to form a single page.


    Unions will become regular difficulties and placed on their respective classes.


    Primordial means difficulties that break up the whole spectrum of the Main Difficulty Chart. This consists five difficulties placed at their respective positions.


    Legendary means difficulties earns high respect by the community are ranked as legendary difficulties as they are designed well. These difficulties must be accepted by Nugly in order to become legendary.


    Fabled mean that difficulties define new importance and uniqueness to the Main Difficulty Chart.


    Ethereal is reserved only for Babass dficuklty, and means that the difficulty is more omnipotent than any other difficulty on the Difficulty Chart.


    Former Legendary mean that difficulties used to be legendary are demoted to low position due to quality issues and arguments.


    Unclassified means that the difficulty is not placed any class on the Difficulty Chart. It can range from a few to many classes.


    Unknown means the difficulty has an unknown placement on the difficulty spectrum and does not appear on the Difficulty Chart.


    You can edit this template here.

    Difficulties in Each Class
    Main Pages Main Difficulty Chart, Extended Difficulty Chart, Classes (Category)
    Arranged by Class in the Main Chart
    Class Negative

    The First Difficulty, The Lower Gap, Negativity, Unimpossible, Friendliness, True Ease, A, Felix the ДА, Exist, Reversed Peripherality, Relax, Skip, Restful, Ifinity, Instant Win

    Class 0

    Millisecondless, Astronomical, Win, Winsome, Do Nothing, Sleepful, Blessing, Vintage, Ifinitude, Just Air, Happylike, Locomotion, Walkthrough, Automatic Joyful, Unlosable, Shattered Babass, Frivolous, Vibeness, Automatic, Spontaneous

    Class 1

    Joyful, Do Something, Placid, Press a Key, Tap to Move, Walk A Slope, Climb A Truss, Tranquil, Jumpless, Starter, Cakewalk, Sweet, Sugary, Aesthetic, Lovely, Glee, Flowerness, Coasterifying, A Difficulty Named Difficulty, Piece o' Cake, Pleasant, Tutorial, Hellish Encore, Delightful, TooEasy, Playful, Peaceful, Magnificent, Facile, Effortlessless, Gravel

    Class 2

    Effortless, Playground, Simple, Easy, Neat, Calm, Switch, Medium, Normal, Intermediate, Rewardable, Hard Tricky, Difficult, Strenuous, Challenging, Irritating, Maniacal, Intense, TooMedium, Severe, Remorseless, C0RrUpT, Relentless

    Class 3

    Insane, Thanos, Madness, Classical, Extreme, Turmoil, Absurd, Terrifying, Ghastly, Horrifying, Petrifying, Catastrophic, Champion's Road, Eccentric, Horrific, Reversed, Eternal, Unreal, Treacherous, HYPER, Anguish, The Human Limit

    Class 4

    nil, Jank, The Heart of Void, eRRoR, Nightmare, Literal, WHY, Maximum Overdrive, No, Purgatory, DEATH, Nullifying, HELL, Vortex TARTARUS, CALAMITY, Neutralize, Killjoying, Unimaginable, Dimension, Omega, Disarray, SUFFER, CHAOS, Aleph-Null, Mystical, Reality, Immeasurable, Noxious, Malicious, Autism, Malevolent

    Class 5

    Building, Under Construction, Does Not Compute, Artificial, Hellicious, Invigorating, Apocalyptic, Eternal Outrage: Remake, Destructive, Dissonant, Mischievous, ᴇʟᴅʀɪᴛᴄʜ, Monstrous, Inimical, Horrendous, Ultimate, Nought, System Error, Error.exe, Simply Beyond, Ultra, Critical

    Class 6

    Winter, Fatal Error, U DED SON, REEE... !!!, Nonexistent, D-I-E, Absolutism, Exigent, Shocking, Victor, Oblivion, QUANTUM, Everdark, Y E E T U S, DELETE, MOVE, Xi-Alpha, D-E-L-T-A, Ÿ, Theta-Void, Ultimaniac, Supreme, Phi, UNTHINKABLE

    Class 7

    Ultra Instinct, Mortifying, Dreadful.exe, Transfinite, RoorXD, RoorHELL, Jesus Ballin', HyperViolent, Enclosed, El Vacio, Universe Disruption, Complete: Obstacles, Illegal, Bad Request, Universal Glitch, FalseGanar, Hopeless, Plum Bloc, Gameifying, Infinity, Doog, Dissension, MegaDeath, TooPrecise

    Class 8

    Epitome, Agony, ILOVEYOU, Abyssal, Dilly Impossible, Gigaversal, Unreasonable, Imperative, Arcane, COMMUNISM, Detroit, Sacrificingly Impossible, Satan Tartarus Lucifer Void, QR Code, Errorisation, Godlike, Esoteric, Complete Users, BobuxDeath, Limiting, The Crystal Core

    Class 9

    Rush, Aleph-VSC, Misery, Mysterious, Undocumented, Denial, Aleph-Something, Omniscient, Enigmatic, Vrery hawrfd rdifficutl!!, Free-smiley.de, HELLWRATH, Hellacious, LOOP, Bryanjr4474, Eɼɼosion, The Middleline

    Class 9/10

    Confusion (Unknown)

    Class 10

    Dynamix, Eshinion, Caught, TooAbnormal, Catch, IMPOSSIBLE.EXE, Exploitist Elite, TooTooHard, True Obama Prism, Zany, Oh Noez!, Viratical, Pinnacle

    Class 10/11

    Missing (Unknown)

    Arranged by Class in the Extended Chart
    Class 11

    Stardark, Devastational, 3rd Dimension, Supreme-Null, Aleph-Aleph-Null, Aleph-Void, Aleph-Virus, Aleph, Uproarious, DEATHfinite, Questioning Insanity, Omnipresent, THE BORDERLINE, Cryptic, Craziness, Speedrun, Aleph-TS, Aerodynamix, Afflictive, Destroiny

    Class 12

    Microwave, Splitting, Audiolizer, Abolished, MCrazy, The Black Hole, DeathWrath, 53?, Complete: Discord, RoorOmega, Obstructed, Inconvenience, Libet's Delay, Supermundane, Broken, Vigorous

    Class 12/13

    Trickery (Unknown)

    Class 13

    Theoretical, Arcanite, Amalgam, Doggo, Shoving, Difficultypedia, There Is No Difficulty, The Crystal HELL Omnipotent, Couch, Are You Done Yet?, Unorganized Reality, Textify, Acceptance, Beyond Infinite, Deranged

    Class 14

    Silent, Teardrop, Newarticletext, Destrall, Dolorem Aeterna, Dullard, Fearfulness, Hallucinogenic, TADI, TITANICAL, Universal Destruction, Greyness, Just Difficulties and Towers, Divinity, Ostalute, Absolute

    Class 15

    Unknown, Unhappy Slamo, Noarticletext, Inexplicable, Hardest in the Room, Devastating, Indiscernible, TON 618, ΩmniΩmega, Cataclysm, CHAOS XD, Sakupen, Namibia, Beyond, Unforgiving Destruction, Heat, THE CURSED DIFFICULTY

    Class 15/16

    Deception

    Class 16

    Eternified Partyness, Evolutionary, Nightfall, DOC, Abjunctive, Psychomania, Aleph-Eternity, Conclusion, Zerstörung, Tomfoolery, FRoI, P.O.S.S.I.B.L.E, Conflicting, Obscene, KLJY

    Class 17

    Mania, Rubik's Cube, π, 4th Dimension, Riftial, Average Babass, Patterns, DYNAMICDUO, Colossal, Collaborative Chaos, Choice, THE GREAT TRANASANIC COMBINATION, Oh Rizz!, Sunt Vera Ultima

    Class 18

    Unfathomability, IT TRANSCENDS ALL, Ungraspable, Aleph-Math, It's Just A Burning Memory, ABSOLUTELY UNPOSSIBLE, Sanjay2133, Psychotic Hell, 5th Dimension, Psychosomatic, Deterioration, OneSection, RGB, Starglass, DEADLY TUBULAR DEATH

    Class 19

    Mythic, Endless, BRUTAL CALAMITY, Prevalition, Transmaximal, Kenos, Inconceivable, 11th Dimension, Eviscerating, Spinning Skull, ABSOLUTE INFINITY, Primal Babass, Culmination, Empyrean, True Hell, Gar-HELL

    Class 20

    Effortful, Unboundable, Uncomputable, Undefinable, Penultimate

    Class 21

    Liminal, Transcendence, Uber, The Upper Gap

    Class 22

    The Final Difficulty

    Other Difficulty Chains
    Renowned Difficulties
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