Unfinished! |
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Ascension is currently unfinished, meaning it currently isn't as good as it will be. It will be improved over time. |
"why do i never finish things" - Sanjay2133 |

Work In Progress (Resumed)
insert enemies here
Googolplex, Beyond All Data![]() |
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Tower Defense Simulator • A Bizarre Day • Bee Swarm Simulator • Tower Battles • Raise a Floppa 2 • Find The Markers • Kaiju Paradise • Survive the Disasters • The Mimic • Juke's Towers of Hell • Mutation • Item Asylum • Ninja Legends • Critical Strike • Sword Fight on the Heights • Reality Arena Flood Escape 2 • ???? • Tower Blitz • Plates of Fate Remastered • Combat Warriors • ???? • Noobs vs Zombies Realish • HOURS • Generic Roleplay Gaem • ???? • Rate My Avatar • Uhhh.wav • Randomly Generated Droids • Islands • Slap Battles • Evade • 1 Life • ???? • Bedwars • Plane Crazy • Retro Tower Defense Simulator • Arsenal • Armored Patrol • Retrostudio • RBLXWare • Super Bomb Survival • Find The Chomiks • Your Bizarre Adventure • Flee The Facility |
Only the room is real, the rest is fictional.
Overview[]
Ascension is a disattached realm in JToH in The Great Inferno. It can be unlocked by using the Key to Oblivion. The realm is nowhere to be located, but rather seemingly an orb as a portal beside ring 9, much like a subrealm. The ring contains one singular Room, meaning that the difficulty range only consists of one singular difficulty, which is Agitation.
Music[]
wip
Location[]
You first have to get the Key to Oblivion, located in Ring 7 which is hidden in one of the branches of the dead trees. After getting the key, you should see an orb beside Ring 9 in the Ring Select. Clicking into it will teleport you to here.
Design[]
The realm takes place at a giant scale of a distorted Starting Place. The middle of the construction area is completely replaced with a Tower Portal of the given Room you'll have to beat.
Tower List[]
- Midst (Upcoming)
Trivia[]
- The alternative was Deluge for FE2..
- But c'mon, thats BOORING.
- This is part of a trans-roblox 100 game ambitious project.
- N/A
- N/A
Bossfight[]
worked on
Continuing on[]
Congrats.. I guess?
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