Uh yea random post, go read
Rememeber to heart and reply or smth
Idk why I made this, I want to signify my existence
New hard demon done ig (Bicycle)
Gonna try 45 - 100 on bloodbath
This wiki is a chaos right now, I'm just gonna leave it as it is.. for now
Another Day Another ARG
Edit UOFTE!!!!!!
Anyways gonna finish Tower of Power
Help I can't edit my own userpage
When can I get mod again
Don't you hate it when people answer their own questions? I know I do.
Am I the only person here who literally has memorized MegaDeath's full name (MegaDeath Error Collapse Blood Ultra Galaxy Spatial System Galaxy Corrupt Horror Frightening Impossible XD)
Oh yea why is there Spatial System in the name
EEE
Difficulty Rating (mostly just new difficulties that I probably don't remember existing before I left)
Sisyphus (1/0) - Once in a play I played as Sisyphus
Tranquil (6/10) - Icon is meh, 😎(better than Heaven at least)
A Difficulty Named Difficulty (65/99) - These kind of 'obscure chaotic' difficulties I just don't Vibe(ness) with it, but its overall pretty good as an icon and page
Hellish Encore (43/72) - Anti-EP, the icon is meh, idea is good on paper but like this is another one of those obscure chaotic difficulties that are just there for an obscure reason (pretty sure this one was so Sanjay could have a difficulty in every class, but it might be different)
Rewardable (10/16) - Another obscure difficulty, the idea is good, but it isn't for a difficulty. Very creative however the point system is kinda confusing, like what counts as an obstacle, and what if there's multiple obstacles amalgamated into one obstacle, and the actual point system doesn't say how much points you'll get etc. etc. etc.)
Classical (9/17) - The page is well made, but again the gimmick is only good quite literally on paper. Also I don't vibe a lot with these "gimmick" pages, like the DC is meant to be a skill challenge, not a Limbo, getting a key and going like "aw man I got that difficulty where I go to Rewardable despite this not being a DC".
Mystical (43/92) - Ok we did not need another difficulty clumped here. Imagine if we had from Why to Malicious the 4 Why subs, the 3 gar difficulties that appear here, the 4 main XDc Difficulties and the 6 extras (Neutralize, Killjoying, Contradiction, SOHARD, NOHARD, DEATHHARD), Omega's subs to Omega-Zeta and the Aleph chain (Aleph-One to Ten), not to mention all the obscure difficulties, all cramped between a 13.15 and 14.55 (according to MAXIMUM OVERDRIVE and Autism) stud climbable jump. no.
Building and Construction (33/87) - The obscure chaotic gimmick difficulties again, but worse.
Enclosed (47/128) - Another obscure chaotic gimmick difficulties. Guess people gave up on raw skill. BTW one of the catches sends you back a difficulty (another DC-generic catch, also assuming the tower goes up in difficulty) The idea is again good, but not for a difficulty.
Detroit (-21441+18i/-17022-4i) - Destroiny clone 220475871428 as it says on the page, just one of those obscure chaotic difficulties because people are obsessed with difficulties here.
Complete: Users (43/64) Cool gimmick exclusive to the JJT wiki and nowhere else :). Congratations!!! (only rating this so high is cause when this was made, I was admin so I got one of the cool seats)
Rush (34/79) - Another gimmick difficulty, and this one was actually made for Sanjay's 1 class, 1 difficulty thing. Whoever be making a Rush Difficulty Tower will be crying at the catches
Hellacious (59/193-i) - wasn't there a difficulty called Hellicious by Bruhshard1? Generic.
Speedrun (15/79) - Rush v2. We don't need it.
Ok thats it.
Ok bye gang rember to like and subscribe or catatastrophic
:)